Set more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way.
In turn, this expansion also led to competition and fighting over available resources as it did on Earth, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy named "New Eden".
The same general idea of having a skill plan that provides you with the widest scope possible in training.
This way you don't get pigeon holed into any specific role you don't understand.
But Battle Clinic, which supported various other games since its launch in 2001, including the remaining community back when I first saw the site, was also a source of information.
It hosted a forum, had a section for ship fitting where you could propose fits and people would rate and comment on them, and ran its own kill board.
Dozens of colonies were founded, and a structure was built to stabilize the wormhole that bridged the intergalactic colonies with the rest of human civilization, a giant gateway bearing the name "EVE".
However, when the natural wormhole unexpectedly collapsed, it destroyed the gate.
Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player).
Whether you choose to partricipate in large fleets or not, you are going to die – a lot – and that's okay.
This checklist will guide you through moving to the current alliance staging system (where most of us are located), joining chat channels, unfucking your overview, traveling to our space, setting up alliance services, training into ships we need, getting free stuff, going on fleets, and making some ISK. Most out-of-game services rely on CCP's If you're reading this guide before you join a TEST corporation in game, there are some things you can do to make your life easier. Later you can sell them in trade hubs like Jita and Amarr, have them shipped to TEST space, or just leave them as a safety net.
Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starved and disconnected from one another; some died out entirely.
Over the millennia the descendants of the colonists managed to survive and rebuild their own societies, but the memories and knowledge of humanity's origins as well as their own from Earth and the Milky Way became lost.